import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; // 神工鬼力 export default class ShenGongGuiLi extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.ShenGongGuiLi; this.name = '神工鬼力'; this.icon = "2003"; this.desc = '增加自身ATK'; this.action_type = ActionType.PASSIVE; } getEffect(level: number, qinmi: number, relive: number): any { let ret: any = {} ret.add = Math.floor(1875 * (relive * 0.5 + 1) * (Math.pow(level, 0.5) / 10 + Math.pow(qinmi, 0.16666666666666666) * 10 / (100 + relive * 20))) return ret; } getDetail(): string { return `增加召喚獸攻擊上限。 `; } }