import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; // 萬毒攻心 export default class WanDuGongXin extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.WanDuGongXin; this.name = '萬毒攻心 '; this.icon = '1007'; this.desc = '使多個目標中毒。 '; this.particleEffect = '21202'; this.buffEffect = 'du'; this.faXi = MagicType.Toxin; this.scale = AffectType.GROUP; this.effectPos = EffectPos.STAGE; this.vecLevelExp = [300, 1700, 5300, 11900, 13000]; } getLevelData(level:number):any{ return { nTargetCnt: Math.min(7, Math.floor(3 * (1 + Math.pow(level, 0.35) * 5 / 100))), nRound: Math.floor(2 * (1 + Math.pow(level, 0.34) * 4 / 100)) }; } getDetail():string{ let stLevelData = this.getLevelData(this.curExp); return `集天下最毒之物所修煉而成的法術,劇毒無比,中者不死即傷。目標人數${stLevelData.nTargetCnt}人,持續${stLevelData.nRound}個回合。 (毒發傷害不超過最大生命值50%)`; } }