import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType, ESkillQuality } from "../core/SkillBase"; // 如沐春風 export default class RuMuChunFeng extends SkillBase{ constructor() { super(); this.init(); } init() { this.id = ESkillType.RuMuChunFeng; this.name = '如沐春風'; this.icon = "10322"; this.desc = '進場時解除召喚獸主人身上的異常狀態'; this.quality = ESkillQuality.FINAL; //技能 品質 this.skillActOn = ActionOn.SELF; this.action_type = ActionType.PASSIVE; this.scale = AffectType.GROUP; this.particleEffect = 'RuMuChunFeng'; //特效 /**粒子特效 */ this.particleEffect= "RuMuChunFeng"; /**特效是否區分方向 */ this.effectDir= false; /**特效播放位置 */ this.effectPos = EffectPos.BODY; /**buff特效名字 */ this.buffEffect = "RuMuChunFeng"; /**技能特效 顯示修正位置 */ this.skillEffectX = 0; /** 技能特效 顯示修正位置 */ this.skillEffectY = 50; /**buff特效 顯示位置 */ this.buffEffectY = 50; /**buff顯示在人物之前 還是之後 */ this.buffFront= true; } getDetail():string{ return `進場時解除召喚獸主人身上的異常狀態`; } }