import SkillBase, { ActionType,ESkillQuality, AffectType,ActionOn, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; export default class ZengHenShai extends SkillBase{ constructor() { super(); this.init(); } init() { this.id = ESkillType.ZengHenShai; this.name = '縱橫四海'; this.icon = "10324"; this.desc = '清除己方陣營腳下的五行提升效果,冷卻時間5回合'; this.action_type = ActionType.INITIATIVE; this.atkType = EAttackType.REMOTE; this.scale = AffectType.GROUP; this.particleEffect = '10324'; //特效 /**粒子特效 */ this.particleEffect= "10324"; /**特效是否區分方向 */ this.effectDir= false; /**特效播放位置 */ this.effectPos = EffectPos.BODY; /**buff特效名字 */ this.buffEffect = "10324"; /**技能特效 顯示修正位置 */ this.skillEffectX = 0; /** 技能特效 顯示修正位置 */ this.skillEffectY = 50; /**buff特效 顯示位置 */ this.buffEffectY = 50; /**buff顯示在人物之前 還是之後 */ this.buffFront= true; } getDetail():string{ return `清除己方陣營腳下的五行提升效果,冷卻時間5回合`; } }