import GameModel from "../core/GameModel"; import SKDataUtil from "../gear_2.3.4/util/SKDataUtil"; export default class Horse { position: number; name: string; level: number; exp: number; race: number; resId: number; constructor(position: number, name: string, level: number, exp: number, race: number) { this.position = position; this.name = name; this.level = level; this.exp = exp; this.race = 0; this.resId = 0; this.setRace(race); } // 設置種族 setRace(race: number) { race = SKDataUtil.toNumber(race); race = SKDataUtil.clamp(race, 1, 5); if (this.race == race) { return; } this.race = race; let conf = GameModel.game_conf.horse[(this.race - 1) * 4 + this.position]; if (conf) { if (SKDataUtil.isEmptyString(this.name)) { this.name = conf.name; } this.resId = conf.resid; } } parse(data: any, race: number) { this.name = data.name; this.level = data.level; this.exp = data.exp; this.setRace(race); } }