import MyModel from "../core/MyModel"; import SKUIUtil from "../gear_2.3.4/util/SKUIUtil"; import FGUtil, { TipAlign } from "../gear_2.3.4/fgui/FGUtil"; import SKSocket from "../gear_2.3.4/net/SKSocket"; import GameModel from "../core/GameModel"; import MsgAlert from "../game/msg/MsgAlert"; import SKDataUtil from "../gear_2.3.4/util/SKDataUtil"; import ItemUtil from "../core/ItemUtil"; import GameUtil from "../core/GameUtil"; import SkillUtil from "../game/skill/core/SkillUtil"; import SkillBase, { ESkillQuality } from "../game/skill/core/SkillBase"; import FGAlert from "../gear_2.3.4/fgui/FGAlert"; import SKLogger from "../gear_2.3.4/util/SKLogger"; import { LongPressSpeedProp } from "../core/EEnum"; import Baby from "./Baby"; export default class CarePannel extends cc.Component { static shared = new CarePannel(); main: fgui.GComponent; config: any Baby: Baby Type: number Index: number static learnning = "[color=#2AAC57]{type=氣質}:[/color]" + "[color=#2AAC57]+{value=100}[/color]" + "[color=#BE9072](當前{curvaule=0})[/color]\n" + "[color=#FE7574]疲勞:[/color]" + "[color=#FE7574]+{pilao=100}[/color]" + "[color=#BE9072](當前{curpilao=0})[/color]" static practice = "[color=#2AAC57]名氣:[/color]" + "[color=#2AAC57]+{mingqi=100}[/color]" + "[color=#BE9072](當前{curmingqi=0})[/color]\n" + "[color=#2AAC57]道德:[/color]" + "[color=#2AAC57]+{daode=100}[/color]" + "[color=#BE9072](當前{curdaode=0})[/color]\n" + "[color=#2AAC57]叛逆:[/color]" + "[color=#2AAC57]+{panni=100}[/color]" + "[color=#BE9072](當前{curpanni=0})[/color]\n" + "[color=#FE7574]疲勞:[/color]" + "[color=#FE7574]+{pilao=100}[/color]" + "[color=#BE9072](當前{curpilao=0})[/color]" static enjoy = "[color=#FE7574]疲勞:[/color]" + "[color=#FE7574]{pilao=100}[/color]" + "[color=#BE9072](當前{curpilao=0})[/color]" static learnPlace = ["音律", "習武", "研讀", "修行"] static practicePlace = ["家務", "留香閣", "禦花園", "酒樓", "丹房"] static enjoyPlayce = ["休息", "海灘", "踏青", "遊藝坊", "狩獵", "探險", "賞雪"] show(baby: Baby) { this.Baby = baby this.loadUI(); } hide() { FGUtil.dispose(this.main); this.unscheduleAllCallbacks() this.main = null; } loadUI() { FGUtil.dispose(this.main); this.unscheduleAllCallbacks() this.main = fgui.UIPackage.createObject("main_ui", "home_peiyang").asCom; FGUtil.root().addChild(this.main); FGUtil.fitScreen(this.main); this.initUI(); this.initEvent(); // this.loadHorseSkill(); } initUI() { this.main.getChild("close").onClick(this.hide, this) let rich = FGUtil.getRichTextField(this.main, "txt_attr") rich.ubbEnabled = true this.onClickType(0) } initEvent() { FGUtil.getButton(this.main, "n10").onClick(this.onClickType.bind(this, 0)) FGUtil.getButton(this.main, "n11").onClick(this.onClickType.bind(this, 1)) FGUtil.getButton(this.main, "n12").onClick(this.onClickType.bind(this, 2)) for (let index = 0; index < 4; index++) { FGUtil.getButton(this.main, "n13/btn" + (index + 1)).onClick(this.onClickLearn.bind(this, index)) } for (let index = 0; index < 5; index++) { FGUtil.getButton(this.main, "n14/btn" + (index + 1)).onClick(this.onClickPractice.bind(this, index)) } for (let index = 0; index < 7; index++) { FGUtil.getButton(this.main, "n15/btn" + (index + 1)).onClick(this.onClickEnjoy.bind(this, index)) } FGUtil.getButton(this.main, "btnGetGirl").onClick(this.onClickCare.bind(this, 2)) } onBabyPractice(baby){ if(this.main == null) return if (this.Type == 0){ this.onClickLearn(this.Index) } if (this.Type == 1){ this.onClickPractice(this.Index) } if (this.Type == 2){ this.onClickEnjoy(this.Index) } } onClickType(type) { FGUtil.getControl(this.main, "ctrl_tab").selectedIndex = type if (type == 0) { this.onClickLearn(0) } if (type == 1) { this.onClickPractice(0) } if (type == 2) { this.onClickEnjoy(0) } } onClickCare(){ GameModel.send("c2s_babyPractice", { id: this.Baby.ID, type: this.Type, class: this.Index }); } onClickLearn(index) { FGUtil.getControl(this.main, "n13/ctrl_select").selectedIndex = index this.Type = 0 this.Index = index FGUtil.getObject(this.main, "txt_name").asLabel.text = CarePannel.learnPlace[index] let rich = FGUtil.getRichTextField(this.main, "txt_attr") let list = ["氣質", "耐力", "內力", "智力"] let name_list = ["qizhi", "naili", "neili", "zhili"] let attr_list = ["qualitites", "endurance", "internalForce", "intelligence"] let config = MyModel.shared.BabyList.GetBabyPracticeConfig(0, index) if (config != null) { rich.text = CarePannel.learnning rich.setVar("type", list[index]) rich.setVar("value", config[name_list[index]]) rich.setVar("curvaule", this.Baby.Attr[attr_list[index]].toString()) rich.setVar("pilao", config["pilao"]) rich.setVar("curpilao", this.Baby.Attr.busy.toString()) rich.flushVars() } } onClickPractice(index) { FGUtil.getControl(this.main, "n14/ctrl_select").selectedIndex = index this.Type = 1 this.Index = index FGUtil.getObject(this.main, "txt_name").asLabel.text = CarePannel.practicePlace[index] let rich = FGUtil.getRichTextField(this.main, "txt_attr") let config = MyModel.shared.BabyList.GetBabyPracticeConfig(1, index) if (config != null) { rich.text = CarePannel.practice rich.setVar("mingqi", config["mingqi"]) rich.setVar("daode", config["daode"]) rich.setVar("panni", config["pani"]) rich.setVar("pilao", config["pilao"]) rich.setVar("curmingqi", this.Baby.Attr.fame.toString()) rich.setVar("curdaode", this.Baby.Attr.moral.toString()) rich.setVar("curpanni", this.Baby.Attr.rebel.toString()) rich.setVar("curpilao", this.Baby.Attr.busy.toString()) rich.flushVars() } } onClickEnjoy(index) { FGUtil.getControl(this.main, "n15/ctrl_select").selectedIndex = index this.Type = 2 this.Index = index FGUtil.getObject(this.main, "txt_name").asLabel.text = CarePannel.enjoyPlayce[index] let rich = FGUtil.getRichTextField(this.main, "txt_attr") let config = MyModel.shared.BabyList.GetBabyPracticeConfig(2, index) if (config != null) { rich.text = CarePannel.enjoy rich.setVar("pilao", config["pilao"]) rich.setVar("curpilao", this.Baby.Attr.busy.toString()) rich.flushVars() } } }