frames 1.png aliases spriteOffset {-20,25} spriteSize {112,160} spriteSourceSize {500,500} textureRect {{2,2},{112,160}} textureRotated metadata format 3 pixelFormat RGBA8888 premultiplyAlpha realTextureFileName hit_1.png size {116,164} smartupdate $TexturePacker:SmartUpdate:97bd5a300fe09dc3423f2633bfe03d77:a92ae3e973be2de301607678552c5e9b:3782a6fcbf1970af6a168ee7e3194cb8$ textureFileName hit_1.png