frames 1.png aliases spriteOffset {-31,20} spriteSize {280,196} spriteSourceSize {500,500} textureRect {{2,2},{280,196}} textureRotated metadata format 3 pixelFormat RGBA8888 premultiplyAlpha realTextureFileName die_1.png size {284,200} smartupdate $TexturePacker:SmartUpdate:643c14dc6dcac2ad786145ca1a8f3fff:af09a3dae6b3ea5467408157b1f9f3d4:9be57db5fb58bb1c71c0f833aab9436e$ textureFileName die_1.png