frames 1.png aliases spriteOffset {-15,-9} spriteSize {140,110} spriteSourceSize {500,500} textureRect {{2,2},{140,110}} textureRotated metadata format 3 pixelFormat RGBA8888 premultiplyAlpha realTextureFileName die_1.png size {144,114} smartupdate $TexturePacker:SmartUpdate:ad1d08bf473a19d440ef88609d3aad07:e6111b266c491ec16c4e38b7d9271a22:9be57db5fb58bb1c71c0f833aab9436e$ textureFileName die_1.png