frames 1.png aliases spriteOffset {-27,-22} spriteSize {176,74} spriteSourceSize {500,500} textureRect {{2,2},{176,74}} textureRotated metadata format 3 pixelFormat RGBA8888 premultiplyAlpha realTextureFileName die_1.png size {180,78} smartupdate $TexturePacker:SmartUpdate:b8fb3a0f95be039f9e8a6247ab9355fc:6c1d9752bd0bd12bd56a037e30279208:9be57db5fb58bb1c71c0f833aab9436e$ textureFileName die_1.png