frames 1.png aliases spriteOffset {-13,10} spriteSize {92,144} spriteSourceSize {500,500} textureRect {{2,2},{92,144}} textureRotated metadata format 3 pixelFormat RGBA8888 premultiplyAlpha realTextureFileName hit_1.png size {96,148} smartupdate $TexturePacker:SmartUpdate:cec65304a850cd639ff06e61df7d3f36:943e581bef12659a791d358908c73502:3782a6fcbf1970af6a168ee7e3194cb8$ textureFileName hit_1.png