frames 1.png aliases spriteOffset {5,-10} spriteSize {150,154} spriteSourceSize {500,500} textureRect {{2,2},{150,154}} textureRotated metadata format 3 pixelFormat RGBA8888 premultiplyAlpha realTextureFileName hit_3.png size {154,158} smartupdate $TexturePacker:SmartUpdate:90d0550963f0194cbefebde1796b88a5:597fde0418c3dd315075637327e72ca4:93fd4806764b63fdcf3d49be5ae2b492$ textureFileName hit_3.png