import GameModel from "../ts/core/GameModel"; import MsgAlert from "../ts/game/msg/MsgAlert"; import FGHUD from "../ts/gear_2.3.4/fgui/FGHUD"; import SKUIUtil from "../ts/gear_2.3.4/util/SKUIUtil"; cc.Class({ extends: cc.Component, properties: { aimLab: cc.Label, listItem: cc.Node, listContent: cc.Node, searchEdit: cc.EditBox, }, onLoad() { this.clickNum = 1; this.listdata = {}; this.bangdata = {}; this.currentSelected = -1; this.preitem = null; }, loadBangList(data) { // GameModel.player.bangid = 0; FGHUD.hideLoading(); this.currentSelected = -1; this.listdata = data; this.aimLab.string = ''; this.listContent.destroyAllChildren(); this.maxLength = data.length; this.currentLenth = 7; this.listContent.height = this.currentLenth * this.listItem.height; if (this.listContent.height < this.listContent.parent.height) { this.listContent.height = this.listContent.parent.height; } for (let index = 0; index < this.currentLenth; index++) { if (index >= this.maxLength) { return; } let bang = data[index]; if (bang == null) { continue; } let item = cc.instantiate(this.listItem); item.active = true; item.parent = this.listContent; item.active = true; item.x = 0; item.y = -index * item.height; if (index % 2 == 0) { item.getChildByName('bg2').active = true; } SKUIUtil.setLabel(item, "name", bang.name); SKUIUtil.setLabel(item, "num", bang.bangid); SKUIUtil.setLabel(item, "count", bang.rolenum); SKUIUtil.setLabel(item, "master", bang.mastername); item.bangtag = index; this.tagIndex = index; } }, onNextBtn(e, d) { if (this.clickNum >= this.maxLength) return; if (this.clickNum >= Math.ceil(this.maxLength / 7)){ MsgAlert.addMsg("已經是最後一頁啦") return } this.clickNum = this.clickNum + 1; this.listContent.destroyAllChildren(); let num = 7; if (this.listContent.height < this.listContent.parent.height) { this.listContent.height = this.listContent.parent.height; } let y_N = 0; let dx; for (let index = 0; index < num; index++) { dx = this.clickNum * num - num + index; if (dx >= this.maxLength) { return; } let item = cc.instantiate(this.listItem); item.active = true; item.parent = this.listContent; item.active = true; item.x = 0; item.y = -y_N * item.height; if (index % 2 == 0) { item.getChildByName('bg2').active = true; } SKUIUtil.setLabel(item, "name", this.listdata[dx].name); SKUIUtil.setLabel(item, "num", this.listdata[dx].bangid); SKUIUtil.setLabel(item, "count", this.listdata[dx].rolenum); SKUIUtil.setLabel(item, "master", this.listdata[dx].mastername); item.bangtag = dx; this.tagIndex = dx; y_N = y_N + 1; } }, onUpBtn() { if (this.clickNum == 1) { MsgAlert.addMsg("已經是第一頁啦") return; } if (this.clickNum > 1) { this.clickNum = this.clickNum - 1; } this.listContent.destroyAllChildren(); let num = 7; if (this.listContent.height < this.listContent.parent.height) { this.listContent.height = this.listContent.parent.height; } let y_N = 0; let dx; for (let index = 0; index < num; index++) { y_N = y_N + 1; dx = num * this.clickNum - y_N; let item = cc.instantiate(this.listItem); item.parent = this.listContent; item.active = true; item.x = 0; item.y = -(num - y_N) * item.height; if (index % 2 == 0) { item.getChildByName('bg2').active = true; } SKUIUtil.setLabel(item, "name", this.listdata[dx].name); SKUIUtil.setLabel(item, "num", this.listdata[dx].bangid); SKUIUtil.setLabel(item, "count", this.listdata[dx].rolenum); SKUIUtil.setLabel(item, "master", this.listdata[dx].mastername); item.bangtag = dx; this.tagIndex = dx; } }, searchBtnClicked(e, d) { if (this.searchEdit.string == "") { return; } GameModel.send('c2s_searchbang', { roleid: GameModel.player.roleid, data: this.searchEdit.string }); FGHUD.showLoading(); }, joinBtnClicked(e, d) { if (this.currentSelected == -1) { return; } if (this.bangdata == null) { return; } GameModel.send('c2s_requestbang', { roleid: GameModel.player.roleid, bangid: this.bangdata.bangid }); }, itemClicked(e, d) { let item = e.target; if (!item || this.currentSelected == item.bangtag) { return; } let node = null; if (SKUIUtil.isValid(this.preitem)) { node = this.preitem.getChildByName("bg3"); if (node) { node.active = false; } } this.preitem = item; if (SKUIUtil.isValid(this.preitem)) { node = this.preitem.getChildByName('bg3'); if (node) { node.active = true; } } this.currentSelected = item.bangtag; this.bangdata = this.listdata[this.currentSelected]; if (this.bangdata != null) { this.aimLab.string = this.bangdata.aim; } }, });