import GameModel from "../../core/GameModel"; import ItemUtil from "../../core/ItemUtil"; import SKDataUtil from "../../gear_2.3.4/util/SKDataUtil"; export default class VIPUtil { // 根據充值金額換算VIP等級 static getVipLevel(chargeSum: number): number { let conf = GameModel.game_conf.vip; let vipLevel = 0; for (let item of conf) { if (chargeSum >= item.money) { vipLevel = item.level; } } return vipLevel; } static getNextMoney(vipLevel: number, current: number): number { let conf = GameModel.game_conf.vip; if (vipLevel == conf.length - 1) { return 0; } let total = conf[vipLevel + 1].money; return total - current; } static getVipReward(vipLevel: number): any[] { if(vipLevel < 0 )return let conf = GameModel.game_conf.vip; if (vipLevel >= conf.length) { return null; } let reward: String = conf[vipLevel].day_reward; let list = reward.split(","); let result = []; for (let item of list) { let itemList = item.split(":"); if (itemList.length < 2) { continue; } let itemId = itemList[0]; let count = SKDataUtil.toNumber(itemList[1]); let itemData = SKDataUtil.clone(ItemUtil.getItemData(itemId)); if (itemData) { itemData.count = count; result.push(itemData); } } return result; } }