import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 弊絕風清・把玩 export default class BiJueFengQing1 extends SkillBase { constructor() { super(); this.id = ESkillType.BiJueFengQing1; this.name = "弊絕風清・把玩"; this.icon = "71301"; this.effectDesc = "增加自身{0}%的加強混亂屬性"; this.effectMap = { [EAttrTypeL1.CHAOS_EHAN]: { add: 10, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }