import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 弊絕風清・珍藏 export default class BiJueFengQing2 extends SkillBase { constructor() { super(); this.id = ESkillType.BiJueFengQing2; this.name = "弊絕風清・珍藏"; this.icon = "71301"; this.effectDesc = "增加自身{0}%的加強混亂屬性,混亂法術使得被混亂控制命中的單位2回合內無法自行解脫"; this.effectMap = { [EAttrTypeL1.CHAOS_EHAN]: { add: 10, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }