import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 攻無不克・無價 export default class GongWuBuKe3 extends SkillBase { constructor() { super(); this.id = ESkillType.GongWuBuKe3; this.name = "攻無不克・無價"; this.icon = "76101"; this.effectDesc = "增加自身{0}%的攻擊屬性"; this.effectMap = { [EAttrTypeL1.ATK_ADD]: { add: 15, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } }