import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 忽如其來・把玩 export default class HuRuQiLai1 extends SkillBase { constructor() { super(); this.id = ESkillType.HuRuQiLai1; this.name = "忽如其來・把玩"; this.icon = "71301"; this.effectDesc = "(仙法、鬼火)每8回合觸發一次法術傷害忽視值增加{0}%,使用後增益效果消失。"; this.effectMap = { [EAttrTypeL1.HK_WILDFIRE]: { add: 30, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }