import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 幻影如風・把玩 export default class HuanYingRuFeng1 extends SkillBase { constructor() { super(); this.id = ESkillType.HuanYingRuFeng1; this.name = "幻影如風・把玩"; this.icon = "hyrf"; this.effectDesc = "普通攻擊有40%機率帶有分裂效果(最多分3個)"; this.effectMap = { [EAttrTypeL1.PHY_DODGE]: { add: 30, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }