import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 魅影纏身・把玩 export default class MeiYingChanShen1 extends SkillBase { constructor() { super(); this.id = ESkillType.MeiYingChanShen1; this.name = "魅影纏身・把玩"; this.icon = "74321"; this.effectDesc = "增加自身{0}%的強魅惑屬性"; this.effectMap = { [EAttrTypeL1.CHARM_ADD]: { add: 15, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }