import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 起死回生・把玩 export default class QiShiHuiSheng1 extends SkillBase { constructor() { super(); this.id = ESkillType.QiShiHuiSheng1; this.name = "起死回生・把玩"; this.icon = "qshs"; this.effectDesc = "增加自身{0}%的強三尸屬性"; this.effectMap = { [EAttrTypeL1.K_BLOODRETURN]: { add: 6, index: 0 }, [EAttrTypeL1.HK_BLOODRETURN]: { add: 6, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }