import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 千霄凌雲・把玩 export default class QianXiaoLingYun1 extends SkillBase { constructor() { super(); this.id = ESkillType.QianXiaoLingYun1; this.name = "千霄凌雲・把玩"; this.icon = "72311"; this.effectDesc = "增加自身{0}%的強仙法鬼火屬性"; this.effectMap = { [EAttrTypeL1.HK_WIND]: { add: 10, index: 0 }, [EAttrTypeL1.HK_FIRE]: { add: 10, index: 1 }, [EAttrTypeL1.HK_WATER]: { add: 10, index: 2 }, [EAttrTypeL1.HK_THUNDER]: { add: 10, index: 3 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 10, index: 4 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }