import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 萬古同悲・無價 export default class WanGuTongBei3 extends SkillBase { constructor() { super(); this.id = ESkillType.WanGuTongBei3; this.name = "萬古同悲・無價"; this.icon = "wgtb"; this.effectDesc = "增加自身{0}%的強仙法鬼火屬性"; this.effectMap = { [EAttrTypeL1.K_WIND]: { add: 18, index: 0 }, [EAttrTypeL1.K_THUNDER]: { add: 18, index: 0 }, [EAttrTypeL1.K_WATER]: { add: 18, index: 0 }, [EAttrTypeL1.K_FIRE]: { add: 18, index: 0 }, [EAttrTypeL1.K_WILDFIRE]: { add: 18, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } }