import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; // 澤披天下 export default class ZePiTianXia extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.ZePiTianXia; this.name = '澤披天下'; this.icon = '31151'; this.desc = '對友方多個單位施加庇護狀態。 '; this.particleEffect = '25133'; this.buffEffect = 'touchmap'; this.faXi = MagicType.ASYLUM; this.skillActOn = ActionOn.SELF this.scale = AffectType.GROUP; this.vecLevelExp = [600, 5700]; } getDetail(): string { return `給自方在場所有單位施加庇護狀態(死亡除外)。擁有此狀態成員減少自身受到的部分傷害; 持續3回合,冷卻5回合。白澤進入戰鬥後提升5點冰混睡忘抗性。 `; } }