import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillType, ESkillQuality } from "../../core/SkillBase"; // 高級衝雲破霧 export default class HighChongYunPoWu extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.HighChongYunPoWu; this.name = "高級衝雲破霧"; this.icon = 'cypw'; this.desc = "增加破防概率、破防程度。"; this.effectDesc = "[E]增加破防概率{0}%;[E]增加破防程度{1}%"; this.effectMap = { [EAttrTypeL1.PHY_BREAK_PROB]: { add: 2.85, index: 0 }, [EAttrTypeL1.PHY_BREAK]: { add: 5.78, index: 1 } }; this.attrDesc = "破防"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }