import {EAttrTypeL1, EHorsePASV} from "../../../../core/EEnum"; import SkillBase, {ActionType, ESkillQuality, ESkillType} from "../../core/SkillBase"; // 高級淬金決 export default class HighCuiJinJue extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.HighCuiJinJue; this.name = "高級淬金決"; this.icon = "cjj"; this.desc = "若對面金五行>=50, 則物理攻擊傷害額外增加"; this.effectDesc = "[E]若對面金五行>=50, 則則物理傷害額外增加{0}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 6.05, index: 0 }, }; this.attrDesc = "五行加成"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }