import {EAttrTypeL1, EHorsePASV} from "../../../../core/EEnum"; import SkillBase, {ActionType, ESkillQuality, ESkillType} from "../../core/SkillBase"; // 高級風激電飛 export default class HighFengJiDianFei extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.HighFengJiDianFei; this.name = "高級風激電飛"; this.icon = "fjdf"; this.desc = "增加速度。受到攻擊時有機率進入加速狀態"; this.effectDesc = "[S]增加速度{0}%;[M]{1}%概率使對方進入減速狀態;"; this.effectMap = { [EAttrTypeL1.SPD_PERC]: {add: 3, index: 0, rsa:"HighFengJiDianFei",pasv: EHorsePASV.Percenta}, [403]: {add: 2, index: 1, rsa:"HighFengJiDianFei",pasv: EHorsePASV.Percentb}, }; this.attrDesc = "速 攻"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }