import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 高級堅壁清野 export default class HighJianBiQingYe extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.HighJianBiQingYe; this.name = "高級堅壁清野"; this.icon = "jbqy"; this.desc = "增加攻擊力、反震程度。"; this.effectDesc = "[A]增加攻擊力{0}%;[E]增加反震程度{1}%"; this.effectMap = { [EAttrTypeL1.ATK_PERC]: { add: 2.5, index: 0 }, [EAttrTypeL1.PHY_REBOUND]: { add: 4.45, index: 1 } }; this.attrDesc = "攻 反震"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }