import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 高級四海寧靖 export default class HighSiHaiNingJing extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.HighSiHaiNingJing; this.name = "高級四海寧靖"; this.icon = 'shnj'; this.desc = "增加法力、抗風雷水火、忽視風雷水火鬼火。"; this.effectDesc = "[D]增加法力{0}%;[E]增加抗風、雷、水、火{1}%;[E]增加忽視風、雷、水、火、鬼火{6}%"; this.effectMap = { [EAttrTypeL1.MP_PERC]: { add: 1.56, index: 0 }, [EAttrTypeL1.K_WIND]: { add: 1.34, index: 1 }, [EAttrTypeL1.K_THUNDER]: { add: 1.34, index: 2 }, [EAttrTypeL1.K_WATER]: { add: 1.34, index: 3 }, [EAttrTypeL1.K_FIRE]: { add: 1.34, index: 4 }, [EAttrTypeL1.HK_WIND]: { add: 1.34, index: 5 }, [EAttrTypeL1.HK_THUNDER]: { add: 0.99, index: 6 }, [EAttrTypeL1.HK_WATER]: { add: 0.99, index: 7 }, [EAttrTypeL1.HK_FIRE]: { add: 0.99, index: 8 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 0.99, index: 9 } }; this.attrDesc = "法 抗風雷水火 忽視"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }