import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 疾風驟雨 export default class JiFengZhouYu extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.JiFengZhouYu; this.name = "疾風驟雨"; this.icon = "jfzy"; this.desc = "增加攻擊力、大幅增加連擊率。"; this.effectDesc = "[A]增加攻擊力{0}%;[E]增加連擊率{1}%"; this.effectMap = { [EAttrTypeL1.ATK_PERC]: { add: 2.08, index: 0 }, [EAttrTypeL1.PHY_REBOUND_PROB]: { add: 2.08, index: 1 } }; this.attrDesc = "攻 連擊率"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }