import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 堅壁清野 export default class JianBiQingYe extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.JianBiQingYe; this.name = "堅壁清野"; this.icon = "jbqy"; this.desc = "增加攻擊力、反震程度。"; this.effectDesc = "[A]增加攻擊力{0}%;[E]增加反震程度{1}%"; this.effectMap = { [EAttrTypeL1.ATK_PERC]: { add: 2.88, index: 0 }, [EAttrTypeL1.PHY_REBOUND]: { add: 3.05, index: 1 } }; this.attrDesc = "攻 反震"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }