import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 枯木盤根 export default class KuMuPanGen extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.KuMuPanGen; this.name = "枯木盤根"; this.icon = "kmpg"; this.desc = "減少15%的速度(固定),增加氣血。"; this.effectDesc = "[M]減少{0}%的速度(固定),增加氣血{1}%。"; this.effectMap = { [EAttrTypeL1.SPD_PERC]: { add: -15, grade: 0, index: 0 }, [EAttrTypeL1.HP_PERC]: { add: 2.1, index: 1 }, }; this.attrDesc = "減速加血"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }