import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 飄然出塵 export default class PiaoRanChuChen extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.PiaoRanChuChen; this.name = "飄然出塵"; this.icon = "prcc"; this.desc = "增加速度、氣血。"; this.effectDesc = "[S]增加速度{0}%;[B]增加氣血{1}%"; this.effectMap = { [EAttrTypeL1.SPD_PERC]: { add: 1.05, index: 0 }, [EAttrTypeL1.HP_PERC]: { add: 1.05, index: 1 } }; this.attrDesc = "速 血"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }