import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 破釜沉舟 export default class PoFuChenZhou extends SkillBase { constructor() { super(); this.init(); } private init() { this.id = ESkillType.PoFuChenZhou; this.name = "破釜沉舟"; this.icon = "pfcz"; this.desc = "增加攻擊力、狂暴率、破防程度。"; this.effectDesc = "[A]增加攻擊力{0}%;[E]增加狂暴率{1}%;[E]增加破防程度{2}%"; this.effectMap = { [EAttrTypeL1.ATK_PERC]: { add: 1.22, index: 0 }, [EAttrTypeL1.PHY_DEADLY]: { add: 1.14, index: 1 }, [EAttrTypeL1.PHY_BREAK]: { add: 1.77, index: 2 }, }; this.attrDesc = "攻 狂暴率 破防"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }