import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 身似菩提 export default class ShenSiPuTi extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.ShenSiPuTi; this.name = "身似菩提"; this.icon = 'sspt'; this.desc = "增加氣血、抗冰混睡。"; this.effectDesc = "[B]增加氣血{0}%;[E]增加抗封印{1}%;[E]增加抗混亂{2}%;[E]增加抗昏睡{3}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 1.05, index: 0 }, [EAttrTypeL1.K_SEAL]: { add: 0.9, index: 1 }, [EAttrTypeL1.K_CONFUSION]: { add: 0.9, index: 2 }, [EAttrTypeL1.K_SLEEP]: { add: 0.9, index: 3 } }; this.attrDesc = "血 抗冰混睡"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }