import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 天雷怒火 export default class TianLeiNuHuo extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.TianLeiNuHuo; this.name = "天雷怒火"; this.icon = 'tlnh'; this.desc = "增加法力、忽視抗雷、忽視抗火、忽視鬼火。"; this.effectDesc = "[D]增加法力{0}%;[E]增加忽視抗雷{1}%;[E]增加忽視抗火{2}%;[E]增加忽視鬼火{3}%"; this.effectMap = { [EAttrTypeL1.MP_PERC]: { add: 0.44, index: 0 }, [EAttrTypeL1.HK_THUNDER]: { add: 1.46, index: 1 }, [EAttrTypeL1.HK_FIRE]: { add: 1.46, index: 2 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 1.12, index: 3 } }; this.attrDesc = "法 忽視"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }