import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 煙江疊嶂 export default class YanJiangDieZhang extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.YanJiangDieZhang; this.name = "煙江疊嶂"; this.icon = 'yjdz'; this.desc = "增加氣血、抗三尸、抗鬼火。"; this.effectDesc = "[B]增加氣血{0}%;[E]增加抗三尸{1}%;[E]增加抗鬼火{2}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 1.2, index: 0 }, [EAttrTypeL1.K_BLOODRETURN]: { add: 1.3, index: 1 }, [EAttrTypeL1.K_WILDFIRE]: { add: 1.05, index: 2 } }; this.attrDesc = "血 抗三尸鬼火"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }