import {EAttrTypeL1, EHorsePASV} from "../../../../core/EEnum"; import SkillBase, {ActionType, ESkillQuality, ESkillType} from "../../core/SkillBase"; // 移宮換羽 export default class YiGongHuanYv extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.YiGongHuanYv; this.name = "移宮換羽"; this.icon = "yghy"; this.desc = "受到傷害時有一定概率將傷害值將為1點"; this.effectDesc = "[E]受到傷害時有{0}%的概率將傷害值將為1點"; this.effectMap = { [EAttrTypeL1.HK_WIND]: { add: 2.23, index: 0 }, }; this.attrDesc = "降低傷害"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }