import SkillBase, { ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; // 混亂 export default class HunLuan extends SkillBase{ constructor() { super(); this.init(); } init() { this.id = ESkillType.HunLuan; this.name = '混亂'; // 技能名字 this.icon = "2036"; this.desc = '物理攻擊時有機率釋放單體混亂,持續1回合。 '; //技能介紹 this.buffEffect = 'luan'; this.faXi = MagicType.Chaos; this.action_type = ActionType.PASSIVE; // 主動 被動 } getDetail():string{ return `物理攻擊時有機率釋放單體混亂,持續1回合。 `; } }