import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; // 迷魂醉 export default class MiHunZui extends SkillBase{ constructor() { super(); this.init(); } init() { this.id = ESkillType.MiHunZui; this.name = '迷魂醉'; this.icon = '1005'; this.desc = '使單個目標昏睡。 '; this.particleEffect = '21105'; this.buffEffect = 'shui'; this.faXi = MagicType.Sleep; this.vecLevelExp = [200, 1900, 7100, 18500]; } getLevelData(level:number):any{ return { nTargetCnt: 1, nRound: Math.floor(3 * (1 + Math.pow(level, 0.3) * 7 / 100)) } } getDetail():string{ let stLevelData = this.getLevelData(this.curExp); return `道家的不二法門,可令敵人如同醉酒,昏昏欲睡。目標人數${stLevelData.nTargetCnt}人,持續${stLevelData.nRound}個回合。 `; } }