import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; // 魔神護體 export default class MoShenHuTi extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.MoShenHuTi; this.name = '魔神護體'; this.icon = '1019'; this.desc = '使單目標進入加防狀態。 '; this.particleEffect = '23117'; this.buffEffect = 'fang'; this.buffEffectY = 45; this.faXi = MagicType.Defense; this.vecLevelExp = [300, 1700, 5300, 11900, 22500]; this.skillActOn = ActionOn.SELF; } getLevelData(level:number):any{ return { nTargetCnt: 1, nRound: Math.floor(3 * (1 + Math.pow(level, 0.35) * 5 / 100)), nKongAdd: Math.round(1.1 * (Math.pow(level, 0.35) * 20 / 100 + 1)), nFaAdd: Math.round(18 * (Math.pow(level, 0.35) * 2 / 100 + 1)), nFangAdd: Math.round(15 * (Math.pow(level, 0.35) * 2 / 100 + 1)) } } getDetail():string{ let stLevelData = this.getLevelData(this.curExp); return `召喚鬼神依附到自己身上。控制抗性增加${stLevelData.nKongAdd}%,傷法抗性增加${stLevelData.nFaAdd}%,防禦增加${stLevelData.nFangAdd}%。目標人數${stLevelData.nTargetCnt}人,持續${stLevelData.nRound}個回合。 `; } }