import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; // 失心瘋 export default class ShiXinFeng extends SkillBase{ constructor() { super(); this.Init(); } Init() { this.id = ESkillType.ShiXinFeng; this.name = '失心瘋'; this.icon = '1030'; this.desc = '使單目標遺忘技能。 '; this.particleEffect = '24131'; this.buffEffect = 'wang'; this.buffEffectY = 100; this.faXi = MagicType.Forget; this.vecLevelExp = [200, 1900, 7100, 18500]; } getLevelData(level:number):any{ return { nTargetCnt: 1, nRound: Math.floor(3 * (1 + Math.pow(level, 0.3) * 7 / 100)) } } getDetail():string{ let stLevelData = this.getLevelData(this.curExp); return `鬼上身,使敵方喪心病狂。每個技能都有85%機率被遺忘,無法使用物品,目標人數${stLevelData.nTargetCnt}人,持續${stLevelData.nRound}個回合。 `; } }