import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; // 失心狂亂 export default class ShiXinKuangLuan extends SkillBase{ constructor() { super(); this.init(); } init() { this.id = ESkillType.ShiXinKuangLuan; this.name = '失心狂亂'; this.icon = '1008'; this.desc = '使多個目標混亂。 '; this.particleEffect = '21204'; this.buffEffect = 'luan'; this.faXi = MagicType.Chaos; this.scale = AffectType.GROUP; this.effectPos = EffectPos.STAGE; this.vecLevelExp = [600, 1000, 5700, 7100, 21800]; } getLevelData(level:number):any{ return { nTargetCnt: Math.min(5, Math.floor(3 * (1 + Math.pow(level, 0.35) * 3 / 100))), nRound: Math.floor(3 * (1 + Math.pow(level, 0.3) * 5 / 100)) } } getDetail():string{ let stLevelData = this.getLevelData(this.curExp); return `使用混亂法術,使目標變得喪心病狂,而自相攻擊起來。目標人數${stLevelData.nTargetCnt}人,持續${stLevelData.nRound}個回合。 `; } }