import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; // 血海深仇 export default class XueHaiShenChou extends SkillBase{ constructor() { super(); this.init(); } init() { this.id = ESkillType.XueHaiShenChou; this.name = '血海深仇'; this.icon = '1033'; this.desc = '鬼火攻擊多目標。 '; this.particleEffect = '24230'; this.faXi = MagicType.GhostFire; this.scale = AffectType.GROUP; this.effectPos = EffectPos.STAGE; this.vecLevelExp = [600, 5700]; } getLevelData(level:number):any{ let nCurGrade = this.getCurGrade(); return { nTargetCnt: Math.min(5, Math.floor(3 * (1 + Math.pow(level, 0.3) * 5 / 100))), nHurt: Math.floor(60 * nCurGrade * (Math.pow(level, 0.4) * 2.8853998118144273 / 100 + 1)) } } getDetail():string{ let stLevelData = this.getLevelData(this.curExp); return `血海深仇,引燃一切,對目標造成大量傷害,目標人數${stLevelData.nTargetCnt}人。 (基礎傷害${stLevelData.nHurt})`; } }