import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 庇佑・把玩 export default class BiYou1 extends SkillBase { constructor() { super(); this.id = ESkillType.BiYou1; this.name = "庇佑"; this.icon = "by"; this.effectDesc = "召喚獸保護我方人物或夥伴,則本回合為其分擔一定比例的傷害,且召喚獸分擔到的傷害降低一定比例,僅PVP前5回合生效。"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } getLevelData():any{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; return { add: 7 + factionTalentLevel * 0.5, } } getDetail():string{ return `召喚獸保護我方人物或夥伴,則本回合為其分擔一定比例的傷害,且召喚獸分擔到的傷害降低一定比例,僅PVP前5回合生效。 `; } }