import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 乘鸞・無價 export default class ChengLuan3 extends SkillBase { constructor() { super(); this.id = ESkillType.ChengLuan3; this.name = "乘鸞"; this.icon = "cl"; this.effectDesc = "被攻擊時,若自身未處於加防狀態,則一定機率進入加防狀態,加防效果強弱與天策符等級有關"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } getLevelData():any{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; return { add: 7 + factionTalentLevel * 0.5, } } getDetail():string{ return `被攻擊時,若自身未處於加防狀態,則一定機率進入加防狀態,加防效果強弱與天策符等級有關`; } }