import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 淬毒・珍藏 export default class CuiDu2 extends SkillBase { constructor() { super(); this.id = ESkillType.CuiDu2; this.name = "淬毒"; this.icon = "cd"; this.effectDesc = "召喚獸物理攻擊時,若敵方未處於中毒,則一定機率讓敵方中毒"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } getLevelData():any{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; return { add: 7 + factionTalentLevel * 0.5, } } getDetail():string{ return `召喚獸物理攻擊時,若敵方未處於中毒,則一定機率讓敵方中毒`; } }