import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; import SKDataUtil from "../../../gear_2.3.4/util/SKDataUtil"; // 攻心・珍藏 export default class GongXin2 extends SkillBase { constructor() { super(); this.id = ESkillType.GongXin2; this.name = "攻心"; this.icon = "gx"; this.effectDesc = "每逢5的整數倍回合單法傷害提升,PVE常駐提高"; this.effectMap = { [EAttrTypeL1.MP_MAX]: { add: 10, index: 0 }, [EAttrTypeL1.MP]: { add: 10, index: 0 } }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } getDetail(info = null):string{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; let addition = factionTalentLevel * 0.2 if(info){ addition = SKDataUtil.toDecimal2((1 + (info.addition / 10)) * addition); } return `每逢5的整數倍回合單法傷害提升,PVE常駐提高`; } }