import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 回風落雁・把玩 export default class HuiFengLuoYan1 extends SkillBase { constructor() { super(); this.id = ESkillType.HuiFengLuoYan1; this.name = "回風落雁"; this.icon = "hfly"; this.effectDesc = "被擊倒或控制命中時,機率讓敵方速度降低,持續3個回合,同一隊伍兩次出發至少間隔5個回合"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } getLevelData():any{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; return { add: 7 + factionTalentLevel * 0.5, } } getDetail():string{ return `被擊倒或控制命中時,機率讓敵方速度降低,持續3個回合,同一隊伍兩次出發至少間隔5個回合`; } }