import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 擊水三千・把玩 export default class JiShuiSanQian1 extends SkillBase { constructor() { super(); this.id = ESkillType.JiShuiSanQian1; this.name = "擊水三千"; this.icon = "jssq"; this.effectDesc = "每次釋放仙法、龍法、鬼火、毒攻擊時對目標造成當前生命值百分比的傷害(僅PVP)"; this.effectMap = { [EAttrTypeL1.HK_FORGET]: { add: 7, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } getLevelData():any{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; return { add: 7 + factionTalentLevel * 0.5, } } getDetail():string{ return `每次釋放仙法、龍法、鬼火、毒攻擊時對目標造成當前生命值百分比的傷害(僅PVP)`; } }